﻿using UnityEngine;

public class SetTargetBuffers : MonoBehaviour
{
    public Camera m_camera;
    public RenderTexture rt;
    void Start()
    {
        
        rt = new RenderTexture(m_camera.pixelWidth, m_camera.pixelHeight, 0);
        rt.name = "xxx";
    }

    private void OnPostRender()
    {
        Graphics.Blit(null, rt);
    }
}
